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Roblox and Meta Quest VR Integration is the talk of the AR/VR town as the popular game creation platform often likened to a metaverse, has made its debut on Meta Quest VR headsets. The platform has been made available on Quest App Lab, although a full Quest Store of Roblox and Meta Quest VR release is expected at a later date. App Lab apps offer the ability to share applications via URLs and aren’t surfaced in the store interface unless users search by the exact name.

Roblox

With 66 million daily and over 200 million monthly active users, Roblox has an enormous following and has also been a hit among younger audiences. Over half of American children who are under 16 reportedly use the platform. This is noteworthy because approximately 45% of Roblox users are below 13, while the minimum age requirement to use Roblox and Meta Quest VR headsets is 13. However, Meta Quest is bringing the age limit down to 10 years old later this year with the introduction of preteen accounts.

Features
Roblox and Meta Quest VR allow creators to import custom models and run custom Lua scripts, which means performance can vary greatly between experiences. Good performance is vital for VR, as any jitter or stutter from dropping frames can make users feel physically sick. To mitigate this issue, Roblox has introduced a new ‘VR’ device type checkbox to experience settings. This will be based on by default for experiences utilizing default player scripts and disabled by default for all other experiences, with the expectation that creators will use the Open Beta period to test their apps on VR headsets.

Roblox already supports PC-based VR and replaced its separate SteamVR and Oculus PC API integration last month with OpenXR, which includes support for Quest Link, Rift, Rift S, Valve Index, and HTC Vive.

Roblox and Meta Quest platforms could serve as a significant development that may help Meta reach a wider and younger market over the upcoming holiday season, outstripping the reach of its previous VR headsets. However, it is also possible that the app will divert attention and usage from Meta’s own Horizon Worlds platform, putting the company’s sizable investment to the test.

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