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Master the process of importing blend shape models into Unreal Engine with this concise and practical guide. Elevate your character animations and create dynamic, lifelike expressions effortlessly.

Step 1: Create a blend shape model in your 3D software of choice
First, create a blend shape model in your 3D software of choice.

Step 2: Export the model as an FBX binary file
Next, export the model as an FBX binary file. To do this, go to File > Export All and choose FBX binary as the format.

Export the model as an FBX binary file

Step 3: Open Unreal Engine and create a new project or open an existing one & Create one folder in the contact browser
– Then, open Unreal Engine and create a new project or open an existing one.
– Create one folder in the contact browser

Step 4: Drag and drop the FBX file into the Content Browser which you created
– Drag and drop the FBX file into the Content Browser which you created fold. A dialog box will pop up. Click Reset to Default and make sure the following options are checked: Skeleton Mesh and Import Morph Targets.
– Click Import All to import the model and its blend shapes into Unreal Engine.

Drag and drop the FBX file into the Content Browser which you created

Step 6: Preview and edit the blend shapes
– To preview and edit the blend shapes, click on the model in the Content Browser and open the Skeletal Mesh Editor. On the right panel, you will see a section called Morph Target. Here you can find the blend shapes you created and adjust their values to see how they affect the model.

Blend Shape Models | Watch more about it here

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